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moved game pages to blog posts
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_config.yml

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header_pages:
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- index.html
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- _pages/about.md
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- _pages/blog.html
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include: ["_pages"]
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_pages/blog.html

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---
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layout: home
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title: Blog
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permalink: /blog/
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---

_posts/2019-10-31-welcome-to-jekyll.markdown

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_pages/where-gods-go-to-die.html renamed to _posts/2019-10-31-where-gods-go-to-die.html

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layout: default
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layout: post
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title: Where Gods go to Die
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permalink: /where-gods-go-to-die/
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permalink: /blog/where-gods-go-to-die/
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date: 2019-10-31 20:00:00 +0800
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categories: [gamedev, blog]
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tags: [where gods go to die]
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---
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<div>

_pages/soul-food.md renamed to _posts/2019-11-01-soul-food.md

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layout: post
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title: Soul Food
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permalink: /soul-food/
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permalink: /blog/soul-food/
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date: 2019-11-01 21:00:00 +0800
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categories: [gamedev, postmortem, blog]
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tags: [soul food]
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---
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# [Soul Food](https://hianhianhian.itch.io/soul-food)
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## A post-mortem of sorts
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## A postmortem of sorts
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![Screenshot of the finished game](/images/soulfoodFinished.png)
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## Closing thoughts
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Given everything, I'm pretty happy with how the game turned out! The design pretty much remained the same throughout the course of development, except for some improvements that were made along the way. It's definitely been a ride, that's for sure, and I've learned a lot along the way. While I did encounter some problems with trying to manage people and getting people to help out with sound and art, I think the overall progress was pretty smooth. I'm proud of the work I've achieved, but I know there's so much more I need to learn and that grounds me a lot. I can't wait to work on bigger projects.
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Given everything, I'm pretty happy with how everything turned out! The design pretty much remained the same throughout the course of development, except for some improvements that were made along the way. It's definitely been a ride, that's for sure, and I've learned a lot throughout this journey. While I did encounter some problems with trying to manage people and getting people to help out with sound and art, I think the overall progress was pretty smooth. I'm proud of the work I've achieved, but I know there's so much more I need to learn and that grounds me a lot. I can't wait to work on bigger projects.
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[Back to top](#)

index.html

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</div>
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<p>Soul Food is a game I finished for the <a href="https://itch.io/jam/gentle-ghost-jam">Gentle Ghost Jam</a> over the course of a month using Unreal Engine 4. You serve comfort food to sad, lonely ghosts, where the menu and ingredient options act as analogues for more traditional dialogue options.</p>
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<p>I worked alone on all aspects of the game except for the sound and music, which was made by <a href="https://nooferdog.itch.io/">Jessica Boudreau</a>.</p>
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<p class="learnmore"><a href={% link _pages/soul-food.md %}>Learn more &#x27F6;</a></p>
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<p class="learnmore"><a href={% post_url 2019-11-01-soul-food %}>Learn more &#x27F6;</a></p>
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</div>
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<div class="showcase-container">
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<h2>[Unfinished] Where Gods go to Die</h2>
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<p>Where Gods go to Die is a prototype for an action RPG hack'n'slash game in the vein of Hyper Light Drifter and Dark Souls. I started working on this shortly after graduating, for about 3 months, but it never went anywhere.</p>
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<p class="learnmore"><a href={% link _pages/where-gods-go-to-die.html %}>Learn more &#x27F6;</a></p>
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<p class="learnmore"><a href={% post_url 2019-10-31-where-gods-go-to-die %}>Learn more &#x27F6;</a></p>
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</div>
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</div>

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