A more robust dialogue system would be pretty nice, as using a .csv file to load in dialogue lines, ingredient choices and menu choices is kind of a pain. However, I did explore a different option early on, which was to use UE4's AI Behaviour Trees to create the dialogue system. I decided against that route because it was very clunky to edit the entries within UE4 because you had to click on each individual tree node in order to get at its data, and that made it very unreadable. Maybe in the future, it might be nice to create a robust tool for editing and creating branching dialogues in UE4.
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