- <p>I tried to switch lanes and get progress in a different direction by trying out some postprocessing techniques. I wanted to see if it was possible to take the 3D model and render it in a pixelated form. After some research, a technique using the CustomDepth property could be used to only render the player character this way, and keep everything else rendered normally. I thought this was cool, but I wasn't completely happy with it. The end result looked more like a blurry mess rather than a pixel art beauty, and it was extremely jittery when any motion was introduced. I found that it wasn't half bad when the pixelisation strength was set pretty low, so I left it where it was to be returned to at a future point in time.</p>
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