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Ray Tracing from scratch in C#. Following the Ray Tracing in One Weekend series by Peter Shirley.

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Learning Ray Tracing (from scratch) and adapting The Ray Tracing in One Weekend series to C#.

The goals here are to learn ray tracing, create a basic and functional one, and improve my C# skills.

Execution time (for the image below): 1h40min.
Aspect ratio: 3:2 | Image Width: 1200px | Samples per pixel: 500 | Max ray bounce: 50 | Number of spheres ~ 480.

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Ray Tracing from scratch in C#. Following the Ray Tracing in One Weekend series by Peter Shirley.

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