A Python implementation of the paper "Deformation Transfer for Triangle Meshes" by Sumner, Popović with 3D views in the browser.
This fork is extended with methods to transform/visualize/analyze/animate a processing step specific to my master thesis: Facial animation based on speech audio using deep learning
This fork can't be used on its own as it depends on the FaceSpeechProcessing modules FacialData class, but maybe it helps someone with a similar problem as reference.
The custom format is structured parquet files, with each row containing one animation pose in the columns Y_<point>
, X_<point>
(optional Z_<point>
). The face tracker OpenFace 2 is producing this data in CSV format, which has been pre-transformed.
The predetermined neutral pose/reference for each speaker/utterance is contained in following rows: (read through FacialData.getVertices
with default parameters)
frame=-1
(for each individual utterance)index=top_mean
(best reference found for speaker from multiple utterances)
The goal is to transfer animations (deformations) from one model (source) to any other model (target) which does not share the same vertices count.
The core idea is to describe the linear problems as position-independent triangle transformations (triangle span + normal).
First a correspondence mapping between the source and target reference models is created by progressively "inflating" the source shape into the target shape. Each step minimizes the cost of the triangle transformation of the source mesh while pinning the user-provided marker vertices to the target mesh. Iteratively closest points are selected and increasingly weighted in the cost function.
The deformation transfer is the minimum solution of the Frobenius distance between the triangle transformations (source🠊deformed-source, target🠊deformed-target)
for each mapped triangle pairs.
- "Pinning": The markers are already solved and moved to the right side of
Ax=b
.- "Frobenius norm": Very useful matrix norm that is invariant to matrix equation rearrangements.
There are online interactive renders at: https://mickare.github.io/Deformation-Transfer-for-Triangle-Meshes/
- Build correspondence mapping
- Transfer deformation
- Solve minimum of the Frobenius distance between the transformations of source to deformed source and of the target to the unknown deformed target.
- M: mappings, SSj: j'th triangle transformation of source, Ttj: j'th triangle transformation of target, ˜v: vertices of the deformed target
- The deformed target is the objective of the minimization.
- Solve minimum of the Frobenius distance between the transformations of source to deformed source and of the target to the unknown deformed target.
Python >= 3.9
Pip-Requirements:
pip install -r requirements.txt
Each part of the .py
files can be run by themself to visualize the results of each component.
For simplification none accepts command arguments. You'll have to modify the "main" yourself to change for example the used model.
File | Description | Main |
---|---|---|
correspondence.py |
Create the correspondence mapping. | Will plot each step of the correspondence. |
transformation.py |
Use a mapping to transfer a deformation | Will plot the result of the transformation |
animation.py |
Plots an animation for all deformations for a model. | |
export.py |
Exports each step of correspondence, transformation and the animation to a html page. | |
config.py |
Default configuration and file paths to markers and models. |
File | Main |
---|---|
render/plot_marker.py |
Plots the markers for two models. |
The code in this repository is licensed under the MIT License.
The models are each licensed from a third party and are not part of this license! You should NOT distribute or use these models against their license. A list of the used model licenses and source is under models/.