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dynamic commands #8
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Thanks for the request! It sounds great. I'll try the implementation. |
Hi, great to see it implemented but I've noticed that RuntimeCommands is a global static class and ideally I'd like to be able to register dynamic commands per-uREPL instance. Would that be possible? |
I'll have to think more about the structure. Please give me some more time to think and implement that. |
Of course, take your time, I am glad you'd consider it :) uREPL is grat now anyways. One more small thing to also add would be to add a bool property to Window class to make it able to start as closed. |
Hi,
first of all: fantastic asset, I can't believe I've only found it now. Still, better late then never ;)
But to the point: I see that a way to add a command is via attribute which is nice but limits methods to statics. What I would like to have is the ability to add commands at run-time so that for example a single uREPL instance exists during a game but when different scenes are loaded they can add (or remove on unload) commands specific to that scene only.
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