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glEnd called twice by renderPrimitive (on Windows) #87

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@trbauer

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@trbauer

The following minimal program calls glEnd twice within renderPrimitive. This is on Windows 32b package version OpenGL 3.0.0.2.

import Graphics.UI.GLUT

main :: IO ()
main = do
  (_progName, _args) <- getArgsAndInitialize
  _window <- createWindow "Hello World"
  displayCallback $= display
  mainLoop

display :: DisplayCallback
display = do
  let vertex3f x y z = vertex (Vertex3 x y (z :: Float))
  clear [ ColorBuffer ]
  renderPrimitive Points $ do
    vertex3f 0 0 0
    putStrLn "rendering point"
    get errors >>= print -- no error
  putStrLn "after renderPrimitive" -- error here
  get errors >>= print
  flush

I've reproduced with GHC 8.0.1 and GHC 8.0.2. This pollutes the error state for programs.
OpenGL 2.9.0.2 on a Mac with GHC 7.8.3 does not exhibit the problem.

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