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Simulating sonar

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@harvitronix harvitronix released this 05 Mar 03:09
· 24 commits to master since this release

This version strays from the first version in a couple ways:

  1. Instead of a bunch of 0/1 pixel readings, the state is instead 3 distances, which is a step towards a real-world scenario where we'll use sonar to detect the state of the room.
  2. Obstacles are no longer randomly created, but they now move in an effort to combat over-fitting.

This is a bit of a "step" version, as in the next version, we'll be focused entirely on trying to apply this simulation to a real RC car.