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#include <FastLED.h> | ||
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/** BASIC CONFIGURATION **/ | ||
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//The amount of LEDs in the setup | ||
#define NUM_LEDS 150 | ||
//The pin that controls the LEDs | ||
#define LED_PIN 6 | ||
//The pin that we read sensor values form | ||
#define ANALOG_READ 0 | ||
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/** Other macros */ | ||
//How many previous sensor values effects the operating average? | ||
#define AVGLEN 5 | ||
//How many previous sensor values decides if we are on a peak/HIGH (e.g. in a song) | ||
#define LONG_SECTOR 20 | ||
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//Mneumonics | ||
#define HIGH 3 | ||
#define NORMAL 2 | ||
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//How long do we keep the "current average" sound, before restarting the measuring | ||
#define MSECS 30 * 1000 | ||
#define CYCLES MSECS / DELAY | ||
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/*Sometimes readings are wrong or strange. How much is a reading allowed | ||
to deviate from the average to not be discarded? **/ | ||
#define DEV_THRESH 0.8 | ||
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//Arduino loop delay | ||
#define DELAY 1 | ||
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float fscale( float originalMin, float originalMax, float newBegin, float newEnd, float inputValue, float curve); | ||
void insert(int val, int *avgs, int len); | ||
int compute_average(int *avgs, int len); | ||
void visualize_music(); | ||
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//How many LEDs to we display | ||
int curshow = NUM_LEDS; | ||
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/*Not really used yet. Thought to be able to switch between sound reactive | ||
mode, and general gradient pulsing/static color*/ | ||
int mode = 0; | ||
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//Showing different colors based on the mode. | ||
int songmode = NORMAL; | ||
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//Average sound measurement the last CYCLES | ||
unsigned long song_avg; | ||
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//The amount of iterations since the song_avg was reset | ||
int iter = 0; | ||
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//The speed the LEDs fade to black if not relit | ||
float fade_scale = 1.2; | ||
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//Led array | ||
CRGB leds[NUM_LEDS]; | ||
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/*Short sound avg used to "normalize" the input values. | ||
We use the short average instead of using the sensor input directly */ | ||
int avgs[AVGLEN] = {-1}; | ||
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//Longer sound avg | ||
int long_avg[LONG_SECTOR] = {-1}; | ||
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//Keeping track how often, and how long times we hit a certain mode | ||
struct time_keeping { | ||
unsigned long times_start; | ||
short times; | ||
}; | ||
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//How much to increment or decrement each color every cycle | ||
struct color { | ||
int r; | ||
int g; | ||
int b; | ||
}; | ||
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struct time_keeping high; | ||
struct color Color; | ||
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void setup() { | ||
Serial.begin(9600); | ||
//Set all lights to make sure all are working as expected | ||
FastLED.addLeds<NEOPIXEL, LED_PIN>(leds, NUM_LEDS); | ||
for (int i = 0; i < NUM_LEDS; i++) | ||
leds[i] = CRGB(0, 0, 255); | ||
FastLED.show(); | ||
delay(1000); | ||
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//bootstrap average with some low values | ||
for (int i = 0; i < AVGLEN; i++) { | ||
insert(250, avgs, AVGLEN); | ||
} | ||
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//Initial values | ||
high.times = 0; | ||
high.times_start = millis(); | ||
Color.r = 0; | ||
Color.g = 0; | ||
Color.b = 1; | ||
} | ||
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/*With this we can change the mode if we want to implement a general | ||
lamp feature, with for instance general pulsing. Maybe if the | ||
sound is low for a while? */ | ||
void loop() { | ||
switch(mode) { | ||
case 0: | ||
visualize_music(); | ||
break; | ||
default: | ||
break; | ||
} | ||
delay(DELAY); // delay in between reads for stability | ||
} | ||
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/**Funtion to check if the lamp should either enter a HIGH mode, | ||
or revert to NORMAL if already in HIGH. If the sensors report values | ||
that are higher than 1.1 times the average values, and this has happened | ||
more than 30 times the last few milliseconds, it will enter HIGH mode. | ||
TODO: Not very well written, remove hardcoded values, and make it more | ||
reusable and configurable. */ | ||
void check_high(int avg) { | ||
if (avg > (song_avg/iter * 1.1)) { | ||
if (high.times != 0) { | ||
if (millis() - high.times_start > 200.0) { | ||
high.times = 0; | ||
songmode = NORMAL; | ||
} else { | ||
high.times_start = millis(); | ||
high.times++; | ||
} | ||
} else { | ||
high.times++; | ||
high.times_start = millis(); | ||
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} | ||
} | ||
if (high.times > 30 && millis() - high.times_start < 50.0) | ||
songmode = HIGH; | ||
else if (millis() - high.times_start > 200) { | ||
high.times = 0; | ||
songmode = NORMAL; | ||
} | ||
} | ||
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//Main function for visualizing the sounds in the lamp | ||
void visualize_music() { | ||
int sensor_value, mapped, avg, show_amount, longavg; | ||
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//Actual sensor value | ||
sensor_value = analogRead(ANALOG_READ); | ||
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//If 0, discard immediately. Probably not right and save CPU. | ||
if (sensor_value == 0) | ||
return; | ||
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//Discard readings that deviates too much from the past avg. | ||
mapped = (float)fscale(0.0, 737.0, 0.0, (float)737, (float)sensor_value, 2.0); | ||
avg = compute_average(avgs, AVGLEN); | ||
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if (((avg - mapped) > avg*DEV_THRESH)) //|| ((avg - mapped) < -avg*DEV_THRESH)) | ||
return; | ||
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//Insert new avg. values | ||
insert(mapped, avgs, AVGLEN); | ||
insert(avg, long_avg, LONG_SECTOR); | ||
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//Compute the "song average" sensor value | ||
song_avg += avg; | ||
iter++; | ||
if (iter > CYCLES) { | ||
song_avg = song_avg / iter; | ||
iter = 1; | ||
} | ||
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longavg = compute_average(long_avg, LONG_SECTOR); | ||
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//Check if we enter HIGH mode | ||
check_high(longavg); | ||
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if (songmode == HIGH) { | ||
fade_scale = 3; | ||
Color.r = 5; | ||
Color.g = 3; | ||
Color.b = -1; | ||
} | ||
else if (songmode == NORMAL) { | ||
fade_scale = 2; | ||
Color.r = -1; | ||
Color.b = 2; | ||
Color.g = 1; | ||
} | ||
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//Decides how many of the LEDs will be lit | ||
show_amount = (float)fscale(0.0, 737.0, 0.0, 255, (float)avg, 1.5); | ||
curshow = fscale(0.0, 737.0, 0.0, (float)NUM_LEDS, (float)avg, -1); | ||
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/*Set the different leds. Control for too high and too low values. | ||
Fun thing to try: Dont account for overflow in one direction, | ||
some interesting light effects appear! */ | ||
for (int i = 0; i < NUM_LEDS; i++) | ||
//The leds we want to show | ||
if (i < curshow) { | ||
if (leds[i].r + Color.r > 255) | ||
leds[i].r = 255; | ||
else if (leds[i].r + Color.r < 0) | ||
leds[i].r = 0; | ||
else | ||
leds[i].r = leds[i].r + Color.r; | ||
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if (leds[i].g + Color.g > 255) | ||
leds[i].g = 255; | ||
else if (leds[i].g + Color.g < 0) | ||
leds[i].g = 0; | ||
else | ||
leds[i].g = leds[i].g + Color.g; | ||
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if (leds[i].b + Color.b > 255) | ||
leds[i].b = 255; | ||
else if (leds[i].b + Color.b < 0) | ||
leds[i].b = 0; | ||
else | ||
leds[i].b = leds[i].b + Color.b; | ||
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//All the other LEDs begin their fading journey to eventual total darkness | ||
} else { | ||
leds[i] = CRGB(leds[i].r/fade_scale, leds[i].g/fade_scale, leds[i].b/fade_scale); | ||
} | ||
FastLED.show(); | ||
} | ||
//Compute average of a int array, given the starting pointer and the length | ||
int compute_average(int *avgs, int len) { | ||
int sum = 0; | ||
for (int i = 0; i < len; i++) | ||
sum += avgs[i]; | ||
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return (int)(sum / len); | ||
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} | ||
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//Insert a value into an array, and shift it down removing | ||
//the first value if array already full | ||
void insert(int val, int *avgs, int len) { | ||
for (int i = 0; i < len; i++) { | ||
if (avgs[i] == -1) { | ||
avgs[i] = val; | ||
return; | ||
} | ||
} | ||
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for (int i = 1; i < len; i++) { | ||
avgs[i - 1] = avgs[i]; | ||
} | ||
avgs[len - 1] = val; | ||
} | ||
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//Function imported from the arduino website. | ||
//Basically map, but with a curve on the scale (can be non-uniform). | ||
float fscale( float originalMin, float originalMax, float newBegin, float | ||
newEnd, float inputValue, float curve){ | ||
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float OriginalRange = 0; | ||
float NewRange = 0; | ||
float zeroRefCurVal = 0; | ||
float normalizedCurVal = 0; | ||
float rangedValue = 0; | ||
boolean invFlag = 0; | ||
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// condition curve parameter | ||
// limit range | ||
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if (curve > 10) curve = 10; | ||
if (curve < -10) curve = -10; | ||
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curve = (curve * -.1) ; // - invert and scale - this seems more intuitive - postive numbers give more weight to high end on output | ||
curve = pow(10, curve); // convert linear scale into lograthimic exponent for other pow function | ||
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// Check for out of range inputValues | ||
if (inputValue < originalMin) { | ||
inputValue = originalMin; | ||
} | ||
if (inputValue > originalMax) { | ||
inputValue = originalMax; | ||
} | ||
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// Zero Refference the values | ||
OriginalRange = originalMax - originalMin; | ||
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if (newEnd > newBegin){ | ||
NewRange = newEnd - newBegin; | ||
} | ||
else | ||
{ | ||
NewRange = newBegin - newEnd; | ||
invFlag = 1; | ||
} | ||
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zeroRefCurVal = inputValue - originalMin; | ||
normalizedCurVal = zeroRefCurVal / OriginalRange; // normalize to 0 - 1 float | ||
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// Check for originalMin > originalMax - the math for all other cases i.e. negative numbers seems to work out fine | ||
if (originalMin > originalMax ) { | ||
return 0; | ||
} | ||
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if (invFlag == 0){ | ||
rangedValue = (pow(normalizedCurVal, curve) * NewRange) + newBegin; | ||
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} | ||
else // invert the ranges | ||
{ | ||
rangedValue = newBegin - (pow(normalizedCurVal, curve) * NewRange); | ||
} | ||
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return rangedValue; | ||
} | ||
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