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[vulkan] Fix Vulkan SIMT mappings for GPU loop vars. (#8259)
* Fix Vulkan SIMT mappings for GPU loop vars. Previous refactoring accidentally used the fully qualified var name rather than the categorized vulkan intrinsic name. * Avoid formatting the GPU kernel to a string for Vulkan (since it's binary SPIR-V needs to remain intact). --------- Co-authored-by: Derek Gerstmann <dgerstmann@adobe.com> Co-authored-by: Steven Johnson <srj@google.com>
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