Warning
This project is work in progress
VKV is a read-only embedded B+Tree based key/value database, implemented pure C#.
| Method | Mean | Error | StdDev |
|------------------- |------------:|----------:|----------:|
| VKV_FindByKey | 37.57 us | 0.230 us | 0.120 us |
| CsSqlite_FindByKey | 4,322.48 us | 44.492 us | 26.476 us |
- B+Tree based query
- Read a value by primary key
- Read values by key range
- Count by key range
- Secondary index
- unique
- non-unique
- Multiple Tables
- Support for both async and sync
- C# Serialization
- MessagePack
- (Other formats are under planning.
- Unity Integration
AsyncReadManager+NativeArray<byte>based optimized custom loader.
- Custom key encoding
- Simple ascii/u8 byte sequence string (default)
- Int64
- UUIDv7 (only for .NET 9 or later. Needs
Guid.CreateVersion7()) - Ulid
- Page filter
- Built-in filters
- Cysharp/NativeCompression based page compression.
- We can write custom filters in C#.
- Built-in filters
- Iterator API
- By manipulating the cursor, large areas can be accessed sequentially.
- CLI tool
- TODO
- Read values by key prefix
Note
Requirements: Unity 2022.2 or later.
- Install NuGetForUnity.
- Install the VKV package and the optional plugins listed above using NuGetForUnity.
- Open the Package Manager window by selecting Window > Package Manager, then click on [+] > Add package from git URL and enter the following URL:
-
https://github.com/hadashiA/VKV.git?path=src/VKV.Unity/Assets/VKV#0.1.0-preview
-
We distribute the CLI tool as a dotnet tool.
$ dotnet tool install vkv.cli --prereleaseSee CLI tool section for the usage.
// Create DB
var builder = new DatabaseBuilder
{
// The smallest unit of data loaded into memory
PageSize = 4096,
};
// Create table (string key - ascii comparer)
var table1 = builder.CreateTable("items", KeyEncoding.Ascii);
table1.Append("key1", "value1"u8.ToArray()); // value is any `Memory<byte>`
table1.Append("key2", "value2"u8.ToArray());
table1.Append("key3", "value3"u8.ToArray());
table1.Append("key4", "value4"u8.ToArray());
// Create table (Int64 key)
var table2 = builder.CreateTable("quests", KeyEncoding.Int64LittleEndian);
table2.Append(1, "hoge"u8.ToArray());
// Build
await builder.BuildToFileAsync("/path/to/bin.vkv");// Open DB
var database = await ReadOnlyDatabase.OpenAsync("/pth/to/bin.vkv", new DatabaseLoadOptions
{
// Maximum number of pages to keep in memory
// Basically, page cache x capacity serves as a rough estimate of memory usage.
PageCacheCapacity = 32,
});
var table = database.GetTable("items");
// find by key (string key)
using var result = table.Get("key1");
result.IsExists //=> true
result.Span //=> "value1"u8
// byte sequence key (fatest)
using var result = table.Get("key1"u8);
// find key range. ("key1" between "key3")
using var range = table.GetRange(
startKey: "key1"u8,
endKey: "key3"u8,
startKeyExclusive: false,
endKeyExclusive: false,
sortOrder: SortOrder.Ascending);
range.Count //=> 3
// "key1" <=
using var range = table.GetRange("key1"u8, KeyRange.Unbound);
// "key1" <
using var range = table.GetRange("key1"u8, KeyRange.Unbound, startKeyExclusive: true);
// "key999" >=
using var range = table.GetRange(KeyRange.UnBound, "key999");
// "key999" >
using var range = table.GetRange(KeyRange.UnBound, "key999", endKeyExclusive: true);
// count
var count = table.CountRange("key1", "key3");
// async
using var value1 = await table.GetAsync("key1");
using var range1 = await table.GetRangeAsync("key1", "key3");
var count = await table.CountRangeAsync();var table1 = builder.CreateTable("items", KeyEncoding.Ascii);
table1.Append("key1", "value1"u8.ToArray()); // value is any `Memory<byte>`
table1.Append("key2", "value2"u8.ToArray());
table1.Append("key3", "value3"u8.ToArray());
table1.Append("key4", "value4"u8.ToArray());
// Buiild secondary index (non-unique)
table1.AddSecondaryIndex("category", isUnique: false, KeyEncoding.Ascii, (key, value) =>
{
// This lambda expression defines a factory that generates an index from any value.
if (key.Span.SequenceEqual("key1") ||
key.Span.SequenceEqual("key3"))
{
return "category1";
}
else
{
return "category2";
}
});
// Build
await builder.BuildToFileAsync("/path/to/bin.vkv");var table = database.GetTable("items");
// get "category1" values
table.Index("category").GetAll("category1"u8); //=> "value1", "value3"
// get range
table.Index("category").GetRange("category1"u8, "category2"u8);
// async
await table.Index("category").GetAllAsync("category1"u8.ToArray());
await table.Index("category").GetRangeAsync(...);Fetching all values beforehand consumes a lot of memory.
If you want to process each row sequentially in a table, you can further suppress memory consumption by using RangeIterator.
using var iterator = table.CreateIterator();
// Get current value..
iterator.CurrentKey //=> "key01"u8
iterator.CurrentValue //=> "value01"u8
// Seach and seek to the specified key position
iterator.TrySeek("key03"u8);
iterator.CurrentKey //=> "key03"u8;
iterator.CurrentValue //=> "value03"u8;
// Seek with async
await iterator.TrySeekAsync("key03");RangeIterator also provides the IEnumerable and IAnycEnumerable interfaces.
iterator.Current //=> "value03"u8
iterator.MoveNext();
iterator.Current //=> "value04"u8
// async
await iterator.MoveNextASync();
iterator.Current //=> "value05"u8We can also use foreach and await foreach with iterators.
It loops from the current seek position to the end.
We can store arbitrary byte sequences in value, but it would be convenient if you could store arbitrary C# types.
VKV currently provides built-in serialization by the following libraries:
- MessagePack-CSharp
- System.Text.Json (in progress)
Installing the VKV.MessagePack package enables the following features:
[MessagePackObject]
public class Person
{
[Key(0)]
public string Name { get; set; } = "";
[Key(1)]
public int Age { get; set; }
}// Create MessagePack value table...
using VKV;
using VKV.MessagePack;
var databaseBuilder = new DatabaseBuilder();
var tableBuilder = builder.CreateTable("items", KeyEncoding.Ascii)
.AsMessagePackSerializable<Person>();
// Add MessagePack serialized values...
var tableBuilder.Append("key01", new Person { Name = "Bob", Age = 22 });
var tableBuilder.Append("key02", new Person { Name = "Tom", Age = 34 });
// Secondary index example
tableBuilder.AddSecondaryIndex("age", false, KeyEncoding.Int64LittleEndian, (key, person) =>
{
return person.Age;
});
await builder.BuildToFileAsync("/path/to/db.vkv");// Load from messagepack values
using VKV;
using VKV.MessagePack;
using var database = await ReadOnlyDatabase.OpenAync("/path/to/db.vkv");
var table = database.GetTable("items")
.AsMessagePackSerializable<Person>();
Person value = tabel.Get("key01"); //=> Person("Bob", 22)// The page cache will use the unity native allocator.
var database = await ReadOnlyDatabase.OpenFromFileAsync(filePath, new DatabaseLoadOptions
{
StorageFactory = UnityNativeAllocatorFileStorage.Factory,
});$ dotnet tool install vkv.cli --prereleaseAfter install, specify the DB file and start an interactive session.
$ dotnet vkv --file ./sample.vkvDuring an interactive session, the following commands are available.
| Command | Description | ||||||
|---|---|---|---|---|---|---|---|
| get | Get value by key | ||||||
| scan [offset] [limit] | Scan key-value entries (default: offset=0, limit=20) | ||||||
| keys [offset] [limit] | Scan keys only | ||||||
| values [offset] [limit] | Scan values only | ||||||
| count | Count all entries | ||||||
| tables | List all tables | ||||||
use
MIT |
