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OpenGL Renderer (ZGL Renderer)

This renderer is being developed with the main objective of exploring some computer graphics topics and applying some optimization techniques on them.

Features

  • Scene 1: Applying Frustum Culling technique over a entity-children scene hierarchy;
  • Scene 2: Applying Instancing to render multiple objects in the scene;
  • Scene 3: Applying Instancing to render multiple grass leaves and simulating wind animation on them;
  • Scene 4: Applying Instancing to render multiple particles in the scene;
  • Scene 5: Applying Skeletal Animation over a model loaded from the disk;
  • Scene 6: Using Framebuffers and Textures (maps) to render water through a sectioned plane.

Gallery

Grass

Grass

Grass

Particles

Fire Particles

Fire Particles

Skeletal Animation

Animation

Water

Water

Water