I am a software engineer and an enthusiast of computer graphics and game development.
- Belo Horizonte, Minas Gerais - Brasil
- linkedin.com/in/gustavozille
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physically-based-rendering
physically-based-rendering PublicRenderer based on realistic physics in OpenGL.
C++ 1
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the-forge-model-loader
the-forge-model-loader PublicCustom model loader with The Forge framework.
C++
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dungeon-breaker
dungeon-breaker PublicA simple 2D turn-based game, developed using Unity and C#.
ShaderLab
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