Software engineer, with a bachelor's degree in computer engineering. Computer graphics enthusiast and game developer for fun.
- Belo Horizonte, Minas Gerais - Brasil
- linkedin.com/in/gustavozille
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physically-based-rendering
physically-based-rendering PublicRenderer based on realistic physics in OpenGL.
C++ 1
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dungeon-breaker
dungeon-breaker PublicA simple 2D turn-based RPG game, developed using Unity and C#.
ShaderLab
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into-the-darkness
into-the-darkness PublicA simple 2D platformer game, developed with Unity and C#.
ShaderLab
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