- It helps mod authors adjust the item and building placement rules for their planets, assisting modders in using the V7 mindset to create V8 planets.
- If you are a js (json) mod, simply add a file named
adc.json
to your mod folder, at the same level asmod.json
. - If you are a Java mod, you need to add a file named
adc.json
under theassets
folder. - Here's the translation of the adc.json template:
{
"root": [
{
"planet":"",//String type "aaa"
"items": [],//String array ["aaa","bbb",...]
"liquids": [],//String array ["aaa","bbb",...]
"units": []//String array ["aaa","bbb",...]
},//If you don't need a second root, please delete it according to the JSON format. Refer to "How to write adc.json"
{
//Second root (optional based on requirements)
}
]
}
- Here is an example that adds copper, lead, oil and dagger to Erekir, and moves buildings that only use copper and lead as construction materials to Erekir:
{
"root": [
{
"planet":"erekir",
"items": ["copper","lead"],
"liquids": ["oil"],
"units": ["dagger"]
}
]
}
For original items, you can directly use their names. However, for mod items, please follow the guidelines below:
- If the planet, items, liquids, or units you want to add are from a mod, you need to know their actual names (not display names). For example, if you are a js or json mod author and you created an item like this in js:
const myItem = new Item("item1");
- The item's name is
item1
, and you do not need to prepend the mod name. - However, if your item shares the same name as a vanilla item, for example, your item is also named
copper
, then you need to prepend your mod's name to distinguish it. Assuming your mod is namedmodName
, the full name of this item becomesmodName-copper
. - For json files, the file name is the item's name. For example,
item2.json
corresponds to an item nameditem2
. If the item's name duplicates a vanilla item, please refer to the previous rule. - The same applies to planets. Here's an example of what
adc.json
might look like for a mod: if your planet is namedplanet1
, your item is nameditem1
, your liquid is namedliquid1
, your unit is namedunit1
, and your mod is namedmod1
:
{
"root": [
{
"planet":"planet1",
// If any of these are not applicable, you can omit them, i.e., use empty arrays []
// For multiple entries, separate them with commas, like ["item1","item2"]
"items": ["item1"],
"liquids": ["liquid1"],
"units": ["unit1"]
}
]
}