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6 changes: 3 additions & 3 deletions AllChapters/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON &&
fabsf(left.y - right.y) <= QUAT_EPSILON &&
fabsf(left.z - right.z) <= QUAT_EPSILON &&
fabsf(left.w - left.w) <= QUAT_EPSILON);
fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
Expand All @@ -101,9 +101,9 @@ bool operator!=(const quat& a, const quat& b) {

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON &&
fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON &&
fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
Expand Down
4 changes: 2 additions & 2 deletions AllChapters/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -87,7 +87,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
4 changes: 2 additions & 2 deletions Chapter02/Sample00/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
4 changes: 2 additions & 2 deletions Chapter03/Sample00/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
6 changes: 3 additions & 3 deletions Chapter04/Sample00/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
Expand Down
4 changes: 2 additions & 2 deletions Chapter04/Sample00/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
6 changes: 3 additions & 3 deletions Chapter05/Sample00/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
Expand Down
4 changes: 2 additions & 2 deletions Chapter05/Sample00/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
6 changes: 3 additions & 3 deletions Chapter06/Sample00/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
Expand Down
4 changes: 2 additions & 2 deletions Chapter06/Sample00/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
6 changes: 3 additions & 3 deletions Chapter06/Sample01/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
Expand Down
4 changes: 2 additions & 2 deletions Chapter06/Sample01/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
6 changes: 3 additions & 3 deletions Chapter07/Sample00/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
Expand Down
4 changes: 2 additions & 2 deletions Chapter07/Sample00/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
6 changes: 3 additions & 3 deletions Chapter08/Sample00/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
Expand Down
4 changes: 2 additions & 2 deletions Chapter08/Sample00/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
6 changes: 3 additions & 3 deletions Chapter08/Sample01/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
Expand Down
4 changes: 2 additions & 2 deletions Chapter08/Sample01/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand Down
6 changes: 3 additions & 3 deletions Chapter09/Sample00/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
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4 changes: 2 additions & 2 deletions Chapter09/Sample00/Code/vec3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ float angle(const vec3& l, const vec3& r) {
}

vec3 project(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
Expand All @@ -88,7 +88,7 @@ vec3 reject(const vec3& a, const vec3& b) {
}

vec3 reflect(const vec3& a, const vec3& b) {
float magBSq = len(b);
float magBSq = lenSq(b);
if (magBSq < VEC3_EPSILON) {
return vec3();
}
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6 changes: 3 additions & 3 deletions Chapter09/Sample01/Code/quat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,16 +90,16 @@ quat operator-(const quat& q) {
}

bool operator==(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON);
}

bool operator!=(const quat& a, const quat& b) {
return !(a == b);
}

bool sameOrientation(const quat& left, const quat& right) {
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - left.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + left.w) <= QUAT_EPSILON);
return (fabsf(left.x - right.x) <= QUAT_EPSILON && fabsf(left.y - right.y) <= QUAT_EPSILON && fabsf(left.z - right.z) <= QUAT_EPSILON && fabsf(left.w - right.w) <= QUAT_EPSILON)
|| (fabsf(left.x + right.x) <= QUAT_EPSILON && fabsf(left.y + right.y) <= QUAT_EPSILON && fabsf(left.z + right.z) <= QUAT_EPSILON && fabsf(left.w + right.w) <= QUAT_EPSILON);
}

float dot(const quat& a, const quat& b) {
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