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pyRogue

This is a little Rogue-like game, following the roguebasin python3 tutorial.

There's room for lots and lots of improvements. See TODO. Opensource licence obviously, feel free to fork and PR back.

Installation:

You'll need a python3 virtual env. Easiest way:

mkdir -p ~/python
python3 -m venv ~/python

Copy (or git clone) pyRogue/ into this directory, then:

source ~/python/bin/activate
(python) gruiick@localhost:~/python/pyRogue$ python3 main.py

Install missing python modules:

(python) gruiick@localhost:~/python$ python3 -m pip install -r requirements.txt

When you're done, deactivate (exit) your virtual environment, simply with:

deactivate

Replace:

If you follow the tutorial yourself, there's some deprecated stuffs to replace:

  • tcod.Console with tcod.console.Console
  • tcod.event.K_ with tcod.event.KeySym.
  • console.tiles_rgb["bg"][x, y] with console.rgb["bg"][x, y]
  • constants: tcod.CENTER with tcod.libtcodpy.CENTER (for example)

Rogue Game:

Actually playable. It shouldn't crash althought.

Playable and 'Fun'. Don't overthink: Flee, avoid, run away. Grab, use and try to survive as long as you can, on infinite levels...

It's a rogue game. You will die soon, or sooner. And you'll start all over again.

There's nothing to find, apart from wretched death...

pyRogue screenshot (level 1)

Controls:

  • 'arrows' to move and attack (KeyPad and 'vi mode' also)
  • 'g': grab item
  • 'i': show inventory
  • 'd': drop item from inventory
  • 'v': show logs
  • 'c': show player's statistics
  • 'm': return to Main Menu TODO
  • 'h': display Help Menu TODO
  • '<': go downstairs (one way, there is no turning back!)
  • 'ESC' to quit (or 'q' at main menu)

Display:

  • '@': you
  • '!': a potion
  • '~": a scroll
  • 'o': an Orc
  • 'T': a Troll
  • '/': some sort of weapon (a dagger, a sword, ...)
  • '#': some sort of armoured clothing (leather, chain mail, ...)
  • '[': a shield
  • '<': stairs, they go deeper...

Current state will be saved (savegame.sav), if you quit.

What's in chapters:

Code snippets. They were used to test the code, from each tutorial's chapter.

  • dejavu10x10_gs_tc.png <- font, as image
  • dundalk12x12_gs_tc.png <- another font, also as image
  • menu_background.png <- image for the menu (from http://roguecentral.org/doryen )

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