Closed
Description
What are you trying to achieve?
Can't response multiple ServerStreamingCall
when EventLoopGroup was set to NIOTSEventLoopGroup on a real device, while it woks fine on simulators
What have you tried so far?
I build an app on iOS platform, currently I have two services, first one using UnaryCall, second one use ServerStreamingCall works like socket
.
Both services' channel was provided by ClientConnection
, and PlatformSupport.makeEventLoopGroup(loopCount:)
was used to provide EventLoopGroup, which use NIOTSEventLoopGroup
by default.
Recently I need to build a new service, which use ServerStreamingCall
to send and response message. when build the channel, MultiThreadedEventLoopGroup
works fine on real devices, while NIOTSEventLoopGroup
can't.
Any ideas will be appreciated. Thanks