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balancer: fix connectivity state aggregation algorithm to follow the spec #5473

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53 changes: 0 additions & 53 deletions balancer/balancer.go
Original file line number Diff line number Diff line change
Expand Up @@ -371,56 +371,3 @@ type ClientConnState struct {
// ErrBadResolverState may be returned by UpdateClientConnState to indicate a
// problem with the provided name resolver data.
var ErrBadResolverState = errors.New("bad resolver state")

// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
// and returns one aggregated connectivity state.
//
// It's not thread safe.
type ConnectivityStateEvaluator struct {
numReady uint64 // Number of addrConns in ready state.
numConnecting uint64 // Number of addrConns in connecting state.
numTransientFailure uint64 // Number of addrConns in transient failure state.
numIdle uint64 // Number of addrConns in idle state.
}

// RecordTransition records state change happening in subConn and based on that
// it evaluates what aggregated state should be.
//
// - If at least one SubConn in Ready, the aggregated state is Ready;
// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
// - Else if at least one SubConn is TransientFailure, the aggregated state is Transient Failure;
// - Else if at least one SubConn is Idle, the aggregated state is Idle;
// - Else there are no subconns and the aggregated state is Transient Failure
//
// Shutdown is not considered.
func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
// Update counters.
for idx, state := range []connectivity.State{oldState, newState} {
updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
switch state {
case connectivity.Ready:
cse.numReady += updateVal
case connectivity.Connecting:
cse.numConnecting += updateVal
case connectivity.TransientFailure:
cse.numTransientFailure += updateVal
case connectivity.Idle:
cse.numIdle += updateVal
}
}

// Evaluate.
if cse.numReady > 0 {
return connectivity.Ready
}
if cse.numConnecting > 0 {
return connectivity.Connecting
}
if cse.numTransientFailure > 0 {
return connectivity.TransientFailure
}
if cse.numIdle > 0 {
return connectivity.Idle
}
return connectivity.TransientFailure
}
70 changes: 70 additions & 0 deletions balancer/conn_state_evaluator.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
/*
*
* Copyright 2022 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

package balancer

import "google.golang.org/grpc/connectivity"

// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
// and returns one aggregated connectivity state.
//
// It's not thread safe.
type ConnectivityStateEvaluator struct {
numReady uint64 // Number of addrConns in ready state.
numConnecting uint64 // Number of addrConns in connecting state.
numTransientFailure uint64 // Number of addrConns in transient failure state.
numIdle uint64 // Number of addrConns in idle state.
}

// RecordTransition records state change happening in subConn and based on that
// it evaluates what aggregated state should be.
//
// - If at least one SubConn in Ready, the aggregated state is Ready;
// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
// - Else if at least one SubConn is Idle, the aggregated state is Idle;
// - Else if at least one SubConn is TransientFailure (or there are no SubConns), the aggregated state is Transient Failure.
//
// Shutdown is not considered.
func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
// Update counters.
for idx, state := range []connectivity.State{oldState, newState} {
updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
switch state {
case connectivity.Ready:
cse.numReady += updateVal
case connectivity.Connecting:
cse.numConnecting += updateVal
case connectivity.TransientFailure:
cse.numTransientFailure += updateVal
case connectivity.Idle:
cse.numIdle += updateVal
}
}

// Evaluate.
if cse.numReady > 0 {
return connectivity.Ready
}
if cse.numConnecting > 0 {
return connectivity.Connecting
}
if cse.numIdle > 0 {
return connectivity.Idle
}
return connectivity.TransientFailure
}
245 changes: 245 additions & 0 deletions balancer/conn_state_evaluator_test.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,245 @@
/*
*
* Copyright 2022 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

package balancer

import (
"testing"

"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/internal/grpctest"
)

type s struct {
grpctest.Tester
}

func Test(t *testing.T) {
grpctest.RunSubTests(t, s{})
}

// TestRecordTransition_FirstStateChange tests the first call to
// RecordTransition where the `oldState` is usually set to `Shutdown` (a state
// that the ConnectivityStateEvaluator is set to ignore).
func (s) TestRecordTransition_FirstStateChange(t *testing.T) {
tests := []struct {
newState connectivity.State
wantState connectivity.State
}{
{
newState: connectivity.Idle,
wantState: connectivity.Idle,
},
{
newState: connectivity.Connecting,
wantState: connectivity.Connecting,
},
{
newState: connectivity.Ready,
wantState: connectivity.Ready,
},
{
newState: connectivity.TransientFailure,
wantState: connectivity.TransientFailure,
},
{
newState: connectivity.Shutdown,
wantState: connectivity.TransientFailure,
},
}
for _, test := range tests {
cse := &ConnectivityStateEvaluator{}
if gotState := cse.RecordTransition(connectivity.Shutdown, test.newState); gotState != test.wantState {
t.Fatalf("RecordTransition(%v, %v) = %v, want %v", connectivity.Shutdown, test.newState, gotState, test.wantState)
}
}
}

// TestRecordTransition_SameState tests the scenario where state transitions to
// the same state are recorded multiple times.
func (s) TestRecordTransition_SameState(t *testing.T) {
tests := []struct {
newState connectivity.State
wantState connectivity.State
}{
{
newState: connectivity.Idle,
wantState: connectivity.Idle,
},
{
newState: connectivity.Connecting,
wantState: connectivity.Connecting,
},
{
newState: connectivity.Ready,
wantState: connectivity.Ready,
},
{
newState: connectivity.TransientFailure,
wantState: connectivity.TransientFailure,
},
{
newState: connectivity.Shutdown,
wantState: connectivity.TransientFailure,
},
}
const numStateChanges = 5
for _, test := range tests {
cse := &ConnectivityStateEvaluator{}
var prevState, gotState connectivity.State
prevState = connectivity.Shutdown
for i := 0; i < numStateChanges; i++ {
gotState = cse.RecordTransition(prevState, test.newState)
prevState = test.newState
}
if gotState != test.wantState {
t.Fatalf("RecordTransition() = %v, want %v", gotState, test.wantState)
}
}
}

// TestRecordTransition_SingleSubConn_DifferentStates tests some common
// connectivity state change scenarios, on a single subConn.
func (s) TestRecordTransition_SingleSubConn_DifferentStates(t *testing.T) {
tests := []struct {
name string
states []connectivity.State
wantState connectivity.State
}{
{
name: "regular transition to ready",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready},
wantState: connectivity.Ready,
},
{
name: "regular transition to transient failure",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.TransientFailure},
wantState: connectivity.TransientFailure,
},
{
name: "regular transition to ready",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.Idle},
wantState: connectivity.Idle,
},
{
name: "transition from ready to transient failure",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure},
wantState: connectivity.TransientFailure,
},
{
name: "transition from transient failure back to ready",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure, connectivity.Ready},
wantState: connectivity.Ready,
},
{
// This state transition is usually suppressed at the LB policy level, by
// not calling RecordTransition.
name: "transition from transient failure back to idle",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure, connectivity.Idle},
wantState: connectivity.Idle,
},
{
// This state transition is usually suppressed at the LB policy level, by
// not calling RecordTransition.
name: "transition from transient failure back to connecting",
states: []connectivity.State{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure, connectivity.Connecting},
wantState: connectivity.Connecting,
},
}

for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
cse := &ConnectivityStateEvaluator{}
var prevState, gotState connectivity.State
prevState = connectivity.Shutdown
for _, newState := range test.states {
gotState = cse.RecordTransition(prevState, newState)
prevState = newState
}
if gotState != test.wantState {
t.Fatalf("RecordTransition() = %v, want %v", gotState, test.wantState)
}
})
}
}

// TestRecordTransition_MultipleSubConns_DifferentStates tests state transitions
// among multiple subConns, and verifies that the connectivity state aggregation
// algorithm produces the expected aggregate connectivity state.
func (s) TestRecordTransition_MultipleSubConns_DifferentStates(t *testing.T) {
tests := []struct {
name string
// Each entry in this slice corresponds to the state changes happening on an
// individual subConn.
subConnStates [][]connectivity.State
wantState connectivity.State
}{
{
name: "atleast one ready",
subConnStates: [][]connectivity.State{
{connectivity.Idle, connectivity.Connecting, connectivity.Ready},
{connectivity.Idle},
{connectivity.Idle, connectivity.Connecting},
{connectivity.Idle, connectivity.Connecting, connectivity.TransientFailure},
},
wantState: connectivity.Ready,
},
{
name: "atleast one connecting",
subConnStates: [][]connectivity.State{
{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.Connecting},
{connectivity.Idle},
{connectivity.Idle, connectivity.Connecting, connectivity.TransientFailure},
},
wantState: connectivity.Connecting,
},
{
name: "atleast one idle",
subConnStates: [][]connectivity.State{
{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.Idle},
{connectivity.Idle, connectivity.Connecting, connectivity.TransientFailure},
},
wantState: connectivity.Idle,
},
{
name: "atleast one transient failure",
subConnStates: [][]connectivity.State{
{connectivity.Idle, connectivity.Connecting, connectivity.Ready, connectivity.TransientFailure},
{connectivity.TransientFailure},
},
wantState: connectivity.TransientFailure,
},
}

for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
cse := &ConnectivityStateEvaluator{}
var prevState, gotState connectivity.State
for _, scStates := range test.subConnStates {
prevState = connectivity.Shutdown
for _, newState := range scStates {
gotState = cse.RecordTransition(prevState, newState)
prevState = newState
}
}
if gotState != test.wantState {
t.Fatalf("RecordTransition() = %v, want %v", gotState, test.wantState)
}
})
}
}