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Move text area bounds outside run/glyph loops (#110)
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grovesNL authored Jul 29, 2024
1 parent 3dab1f2 commit ce6ede9
Showing 1 changed file with 9 additions and 7 deletions.
16 changes: 9 additions & 7 deletions src/text_render.rs
Original file line number Diff line number Diff line change
Expand Up @@ -60,14 +60,21 @@ impl TextRenderer {
let resolution = viewport.resolution();

for text_area in text_areas {
let bounds_min_x = text_area.bounds.left.max(0);
let bounds_min_y = text_area.bounds.top.max(0);
let bounds_max_x = text_area.bounds.right.min(resolution.width as i32);
let bounds_max_y = text_area.bounds.bottom.min(resolution.height as i32);

let is_run_visible = |run: &cosmic_text::LayoutRun| {
let start_y = (text_area.top + run.line_top) as i32;
let end_y = (text_area.top + run.line_top + run.line_height) as i32;

start_y <= text_area.bounds.bottom && text_area.bounds.top <= end_y
start_y <= bounds_max_y && bounds_min_y <= end_y
};

let layout_runs = text_area.buffer.layout_runs()
let layout_runs = text_area
.buffer
.layout_runs()
.skip_while(|run| !is_run_visible(run))
.take_while(is_run_visible);

Expand Down Expand Up @@ -198,11 +205,6 @@ impl TextRenderer {
let mut width = details.width as i32;
let mut height = details.height as i32;

let bounds_min_x = text_area.bounds.left.max(0);
let bounds_min_y = text_area.bounds.top.max(0);
let bounds_max_x = text_area.bounds.right.min(resolution.width as i32);
let bounds_max_y = text_area.bounds.bottom.min(resolution.height as i32);

// Starts beyond right edge or ends beyond left edge
let max_x = x + width;
if x > bounds_max_x || max_x < bounds_min_x {
Expand Down

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