This repository demonstrates how to implement professional-grade sound design using Tone.js, focusing on sample-based synthesis and parallel processing techniques. Whether you're building a music application, creating sound effects for games, or developing AI-powered audio tools, this tutorial will help you master the art of programmatic sound design.
Sound design is crucial in various contexts:
- Music Production: Makes the difference between a demo and a hit record
- Generative Audio: Helps avoid the "uncanny valley" in AI-generated sounds
- AI Training: Enables creation of ethical, copyright-safe datasets for audio model fine-tuning
-
Additive Techniques
- Combines simple sounds (sine waves, impulses)
- Creates complex sounds through wave summation
- More control over individual harmonics
-
Subtractive Techniques
- Starts with harmonically rich audio
- Shapes sound using filters, compression, and EQ
- More efficient for certain sound types
- Samples: Pre-recorded sounds that can be manipulated
- Synthesizers: Generate sounds electronically
- Both approaches can be used with additive or subtractive methods
// Example sampler implementation
const sampler = new Tone.Sampler({
urls: {
"C4": "C4.mp3",
"D#4": "Ds4.mp3",
"F#4": "Fs4.mp3",
"A4": "A4.mp3",
},
onload: () => {
console.log('samples loaded');
}
}).toDestination();
const insertChannel = new InsertChannel({ processor: someProcessor });
const reverb = new Tone.Reverb();
const delay = new Tone.FeedbackDelay();
const auxChannel = new AuxChannel({ effects: [reverb, delay] });
const busChannel = new BusChannel();
busChannel.setVolume(-6); // Set volume to -6 dB
busChannel.setPan(0.5); // Pan slightly to the right
The signal chain follows this general flow:
- Sound sources → Insert channels
- Insert channels → Multiple bus groups
- Bus groups → Aux channels for effects
- Final mix → Output
// Add effects to an Aux channel
auxChannel.addEffect(new Tone.Chorus());
auxChannel.removeEffect(delay);
// Add effects to a Bus channel
busChannel.addEffect(new Tone.Reverb());
busChannel.addEffect(new Tone.Chorus());
// Connect instruments to a bus
instrument1.connect(busChannel);
instrument2.connect(busChannel);
instrument3.connect(busChannel);
-
Signal Flow
- Keep your signal chain organized and documented
- Use bus channels for grouping related sounds
- Apply effects in parallel when possible
-
Performance
- Monitor CPU usage when using multiple effects
- Use appropriate buffer sizes for your use case
- Clean up unused nodes to prevent memory leaks
-
Sound Design
- Start with high-quality source material
- Use parallel processing for complex sounds
- Experiment with different effect combinations
Contributions are welcome! Please feel free to submit a Pull Request.
This project is licensed under the MIT License - see the LICENSE file for details.
- Tone.js for the amazing Web Audio framework
- The Web Audio API community for continuous innovation
- All contributors who have helped improve this tutorial
Read the full post in my lab or go to greynewell.com for more projects.