When creating cells programmatically, it would be nice to have a command to refresh and verify all the signs.
Suggestion: /jail signs [verify|refresh] (cell_id)...(cell_id)
Verify Methodology: Iterate through all cells indicated (or all cells if none specified) and validate the blocks indicated by the config are actually signs, informing the player what cell/location is not a sign.
Refresh Methodology: Iterate through all cells indicated (or all cells if none specified) and reset the message that should be on the sign(s) for the specific cell (Empty Cell, or Prisoner time remaining)
When creating cells programmatically, it would be nice to have a command to refresh and verify all the signs.
Suggestion:
/jail signs [verify|refresh] (cell_id)...(cell_id)Verify Methodology: Iterate through all cells indicated (or all cells if none specified) and validate the blocks indicated by the config are actually signs, informing the player what cell/location is not a sign.
Refresh Methodology: Iterate through all cells indicated (or all cells if none specified) and reset the message that should be on the sign(s) for the specific cell (Empty Cell, or Prisoner time remaining)