A fully-featured deformer system for Unity. Deform is multi-threaded with the Job System, compiled with Burst and calculations are done using the Mathematics library.
✔️ Lightning fast!
✔️ Fully multi-threaded!
✔️ 40+ deformers!
✔️ Easily extendable!
✔️ Works in worldspace!
✔️ Custom editors and handles!
- Installation (Important)
- Getting Started
- Creating a Custom Deformer
You can find all the deformers here, and all their editors here.
- Thanks to Thomas Ingram for going the extra-mile to help with editor scripting.
- Thanks to Alexander Ameye, William Besnard, Raphael Herdlicka and David Carney for testing Deform and giving helpful feedback.
Thanks so much for checking out Deform! It's been my passion project since 2016 and has undergone 4 rewrites! For a long time I planned to charge money for this tool, but I've decided to release it for free for a few reasons:
- I'm self-taught and still quite young. I take pride in this, but it's made it hard to "get a foot in the door". I don't have a college to help me get an internship or a degree to vouch for my skill so I need to show my programming prowess by making badass projects. I could sell Deform but I see that as a short-term solution. My long-term goal is to make awesome tools for an awesome company. Making my projects free and open-source is the best way to get my code in the hands of a possible employer.
- I wouldn't have been able to make this tool if the game-dev community wasn't so supportive. I want to give back to the community in some way.
- Now that it's open-source other people can contribute to the project! I think Deform is awesome right now, but there's always room for improvement and I'm excited to see what cool stuff people want to add!
If you work at, or know an awesome studio that is looking for an intern or junior developer, please reach out!
If you like Deform, please consider donating!