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Description
That would be nice (and would help our WebGPU support in Babylon.js) to allow having attributes of types mat2/3/4 in the vertex shader.
According to @kainino0x, Vulkan does allow it, for Metal/D3D12 it has to be looked for.
Note that we can do it in WebGL by "binding" 4 vec4 in sequence with enableVertexAttribArray/vertexAttribPointer.