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Description
In the demo, coloring a canvas is done using this.color(r,g,b,a) for each individual pixel.
First, something like var i=0, and then in the kernel function doing this.color(0,i,0,1); i++; gives errors.
Is the only way possible to style a pixel is with fixed numeric values? Can we use variables or equate pixels to other pixels from the browser for example?