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Allows to display infinite grid at run-time. Useful for debugging purposes. This means that you can move
Camera2D
to any place, and grid will be automatically redrawn based on canvas transform.Simply add
GridLayer
node:This requires
GridRect
node implemented in Goost, which is instantiated automatically in the editor with default parameters useful for debugging/editing (with the same colors in Godot's canvas editor). You can also add multipleGridRect
s, and all will be rendered alongside.