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Allow gameservers to not have port #598
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When gameservers are deleted, their port is removed. This fixes it so that the gameserver will have a port of zero instead of returning an error.
🤔 on deletion I don't think we remove anything from the status part of the GameServer CRD (there's no reason to) in Agones. I should go double check though. I wonder what is causing Quilkin to see this. |
Build Succeeded 🥳 Build Id: 80d5b952-8970-4406-be72-01df960c11dc To build this version:
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So double checked: On shutdown we don't remove anything on Agones: When we find a deletion timestamp we don't remove anything either: So not sure what's causing this in the CRD, but it might be on the Quilkin side. Would be worth investigating. |
@markmandel Interesting, it doesn't happen all the time, it happens some of the time, I'll log the output and post here. |
Sounds good. Let's merge this though! |
Figure it would be good to have a fix in, and then we can also look to a potentially better solution over time. |
When gameservers are deleted, their port is removed. This fixes it so that the gameserver will have a port of zero instead of returning an error.
When gameservers are deleted, their port is removed. This fixes it so that the gameserver will have a port of zero instead of returning an error.
When gameservers are deleted, their port is removed. This fixes it so that the gameserver will have a port of zero instead of returning an error.