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It would be super handy to publish the image tag in the below description that was built and tested, such that if you wanted to reproduce a failing test (or temporarily use an image from a PR from a successful build), you would be able to do so, without having to build the image yourself.
(Also should check the image is publically available).
I don't think we have any automation for CI image cleanup at this stage, but we could guarantee an image stays around for 30 days.
Added the image artifacts to successful builds.
Since Cloud Build doesn't track pushed images on failure (and the image
may/may not exist depending on where it failed) I can only provide
directions on how to search for the image after the fact.
Closesgoogleforgames#593
Added the image artifacts to successful builds.
Since Cloud Build doesn't track pushed images on failure (and the image
may/may not exist depending on where it failed) I can only provide
directions on how to search for the image after the fact.
Closesgoogleforgames#593
Since Cloud Build doesn't tag image artifacts on failure, we'll have to rely on the Cloud console search interface to find a debug image, if it exists.
Added the image artifacts to successful builds.
Since Cloud Build doesn't track pushed images on failure (and the image
may/may not exist depending on where it failed) I can only provide
directions on how to search for the image after the fact.
Closesgoogleforgames#593
Below is an example of a build failure.
It would be super handy to publish the image tag in the below description that was built and tested, such that if you wanted to reproduce a failing test (or temporarily use an image from a PR from a successful build), you would be able to do so, without having to build the image yourself.
(Also should check the image is publically available).
I don't think we have any automation for CI image cleanup at this stage, but we could guarantee an image stays around for 30 days.
Build Failed 😭
Build Id: 2a3889cc-8364-48a5-9e18-a1a90ad2b524
Status: FAILURE
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Originally posted by @quilkin-bot in #574 (comment)
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