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# SDKs | ||
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You will learn here about Quilkin SDKs that can be used as clients for interacting with your UDP proxy. |
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# Quilkin Unreal Engine Plugin | ||
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This is an alpha version of the Unreal Engine plugin for Quilkin. Currently it only supports adding a routing token in the following format. | ||
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``` | ||
<packet> | token | version | ||
X bytes | 16 bytes | 1 bytes | ||
``` | ||
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## How to install | ||
To get this client proxy installed, the SDK should be located in `Engine` path for Plugins, so copy the whole `ue4` folder (resides under `sdks` folder) in your Unreal Engine path `/[UE4 Root]/Engine/Plugins`, then you may want to rename the ue4 folder to `Quilkin`. Unreal Engine will automatically discover the plugin by searching for `.uplugin` file. |
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/* | ||
* Copyright 2022 Google LLC | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#include "QuilkinDelegates.h" | ||
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FQuilkinDelegates::FGetQuilkinRoutingToken FQuilkinDelegates::GetQuilkinRoutingToken; |
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/* | ||
* Copyright 2022 Google LLC | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#include "QuilkinLog.h" | ||
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DEFINE_LOG_CATEGORY(LogQuilkin); |
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sdks/ue4/Source/Quilkin/Private/QuilkinSocketSubsystem.cpp
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