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Support dynamically linked glslang #58

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@faulesocke

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The build script currently assumes that libSPIRV from glslang is always available in a static version (libSPIRV.a). However, this is not true on my system, I only have libSPIRV.so and my libshaderc_combined.a relies on symbols from that .so.

Would it be possible to add a check for libSPIRV.so to the build-script so that the crate compiles correctly on my system?

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