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opened on Jul 5, 2019
The build script currently assumes that libSPIRV from glslang is always available in a static version (libSPIRV.a
). However, this is not true on my system, I only have libSPIRV.so
and my libshaderc_combined.a
relies on symbols from that .so
.
Would it be possible to add a check for libSPIRV.so
to the build-script so that the crate compiles correctly on my system?
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