Description
Seems transmission is wrongly calculated when there's no other non-transparent object behind a transmissive object.
This can easily be seen with DragenAttenuation.glb when viewed from the side:

Compare this with Babylon or https://gltf-viewer.donmccurdy.com/:


This is also a problem in Augmented Reality: I understand that no refraction can occur (since the camera image isn't actually accessible) but right now objects are simply colorless instead of transmission-colored as expected.