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@zilluss zilluss commented Apr 26, 2015

This fixes the problem from #49 and adds a GetWorld method to b2Body.

@zilluss
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zilluss commented Apr 26, 2015

The compiled JavaScript files need to be updated by someone else, because my version of emcc creates a ~30kB larger output file and an additional .mem file.

@EJTH
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EJTH commented Apr 27, 2015

Somebody give this guy a medal, and get this merged into the repo please!

@zilluss
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zilluss commented Apr 27, 2015

You can get the version I compiled here https://gist.githubusercontent.com/zilluss/ccdf2c17c2d8577ea4dc/raw/14deed4733a4e3798c0993b07e0d76c8671f59ff/liquidfun.js

But as I said, it's a bit larger. The new emcc also fixes #50 partially, so the lengths of positionBuffer/particleCount match, so you don't get problems when rendering them as GL_POINTS. But CreateParticle still creates some strange particles that behave like b2_staticBodies :(

@EJTH
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EJTH commented Jan 11, 2016

So, is there any chance of this getting merged?

@stewartmiles
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Thanks, though this now needs to be rebased.

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3 participants