Skip to content

fix clamping of hdr pixels to diffuse white #327

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Nov 14, 2024

Conversation

ram-mohan
Copy link
Contributor

During gamut conversion of linear inputs, the hdr intent pixels are getting clamped to 1.0 (diffuse white). This is fixed.

Test: ./ultrahdr_unit_test

During gamut conversion of linear inputs, the hdr intent pixels are
getting clamped to 1.0 (diffuse white). This is fixed.

Test: ./ultrahdr_unit_test
@DichenZhang1 DichenZhang1 merged commit 3912add into google:main Nov 14, 2024
20 checks passed
@ram-mohan ram-mohan deleted the fixlinear branch November 14, 2024 05:36
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants