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Support AOVs when camera_path is passed to RenderEngine.configure() - #69
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RenderEngine::UpdateAovsAndBuffers read AOVs via UsdRenderComputeSpec, which skips any RenderProduct that has no camera relationship on the product or RenderSettings prim. When camera_path was passed to configure() instead of authored on RenderSettings, all requested AOVs were dropped while all other render settings still applied. Read active UsdRenderVar prims directly from the active products on UsdRenderSettings so AOV resolution matches Configure() and maintains parity with the offline usd_mitsuba translator (also skipping inactive render vars and products in parse_aovs).
dvicini
approved these changes
Oct 21, 2026
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RenderEngine::UpdateAovsAndBuffers read AOVs via UsdRenderComputeSpec, which skips any RenderProduct that has no camera relationship on the product or RenderSettings prim. When camera_path was passed to configure() instead of authored on RenderSettings, all requested AOVs were dropped while all other render settings still applied.
Read active UsdRenderVar prims directly from the active products on UsdRenderSettings so AOV resolution matches Configure() and maintains parity with the offline usd_mitsuba translator (also skipping inactive render vars and products in parse_aovs).