Describe the bug
While using the Qwigley font in Unity 6 (TextMeshPro), I noticed that the Unicode characters ğ (U+011F), Ğ (U+011E), and İ (U+0130) are not available in the generated TextMeshPro Font Asset. As a result, these characters cannot be displayed correctly in Unity.
Other Latin Extended characters, such as Ş (U+015E) and ş (U+015F), are generated correctly, while only ğ (U+011F), Ğ (U+011E), and İ (U+0130) are affected.
Would you consider adding proper support and correct character mappings for these three Unicode characters to the font? I believe this would significantly improve compatibility with software that relies on Unicode character mappings, such as Unity TextMeshPro, and provide more complete support for Latin Extended characters.
To Reproduce
- Open Unity 6.
- Create a TextMeshPro Font Asset using
Qwigley-Regular.ttf.
- Include U+011E, U+011F, and U+0130 in the character set (or use a Unicode range that includes them).
- Generate the Font Asset.
- The three characters are not included in the generated Font Asset and cannot be rendered correctly.
Expected behavior
The Unicode characters ğ (U+011F), Ğ (U+011E), and İ (U+0130) should be included in the generated TextMeshPro Font Asset and render correctly in Unity TextMeshPro and other software that relies on Unicode character mappings.
Screenshots
See the attached screenshot demonstrating the issue in Unity.
Additional context
First of all, thank you for creating such a beautiful font. Qwigley is one of my favorite handwritten fonts.
Environment

Describe the bug
While using the Qwigley font in Unity 6 (TextMeshPro), I noticed that the Unicode characters ğ (U+011F), Ğ (U+011E), and İ (U+0130) are not available in the generated TextMeshPro Font Asset. As a result, these characters cannot be displayed correctly in Unity.
Other Latin Extended characters, such as Ş (U+015E) and ş (U+015F), are generated correctly, while only ğ (U+011F), Ğ (U+011E), and İ (U+0130) are affected.
Would you consider adding proper support and correct character mappings for these three Unicode characters to the font? I believe this would significantly improve compatibility with software that relies on Unicode character mappings, such as Unity TextMeshPro, and provide more complete support for Latin Extended characters.
To Reproduce
Qwigley-Regular.ttf.Expected behavior
The Unicode characters ğ (U+011F), Ğ (U+011E), and İ (U+0130) should be included in the generated TextMeshPro Font Asset and render correctly in Unity TextMeshPro and other software that relies on Unicode character mappings.
Screenshots
See the attached screenshot demonstrating the issue in Unity.
Additional context
First of all, thank you for creating such a beautiful font. Qwigley is one of my favorite handwritten fonts.
Environment