Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

gltfio: refactor for clarity #7652

Merged
merged 2 commits into from
Mar 12, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 2 additions & 0 deletions android/gltfio-android/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -81,6 +81,8 @@ set(GLTFIO_SRCS
${GLTFIO_DIR}/src/TangentsJob.cpp
${GLTFIO_DIR}/src/TangentsJob.h
${GLTFIO_DIR}/src/UbershaderProvider.cpp
${GLTFIO_DIR}/src/Utility.cpp
${GLTFIO_DIR}/src/Utility.h
${GLTFIO_DIR}/src/Wireframe.cpp
${GLTFIO_DIR}/src/Wireframe.h
${GLTFIO_DIR}/src/downcast.h
Expand Down
2 changes: 2 additions & 0 deletions libs/gltfio/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,8 @@ set(SRCS
src/TangentsJob.cpp
src/TangentsJob.h
src/UbershaderProvider.cpp
src/Utility.cpp
src/Utility.h
src/Wireframe.cpp
src/Wireframe.h
src/downcast.h
Expand Down
1 change: 0 additions & 1 deletion libs/gltfio/include/gltfio/ResourceLoader.h
Original file line number Diff line number Diff line change
Expand Up @@ -156,7 +156,6 @@ class UTILS_PUBLIC ResourceLoader {

private:
bool loadResources(FFilamentAsset* asset, bool async);
void normalizeSkinningWeights(FFilamentAsset* asset) const;
struct Impl;
Impl* pImpl;
};
Expand Down
31 changes: 9 additions & 22 deletions libs/gltfio/src/AssetLoader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@
#include "FNodeManager.h"
#include "FTrsTransformManager.h"
#include "GltfEnums.h"
#include "Utility.h"

#include <filament/Box.h>
#include <filament/BufferObject.h>
Expand Down Expand Up @@ -52,7 +53,6 @@

#include <tsl/robin_map.h>

#define CGLTF_IMPLEMENTATION
#include <cgltf.h>

#include "downcast.h"
Expand Down Expand Up @@ -85,21 +85,6 @@ static constexpr cgltf_material kDefaultMat = {
},
};

// Sometimes a glTF bufferview includes unused data at the end (e.g. in skinning.gltf) so we need to
// compute the correct size of the vertex buffer. Filament automatically infers the size of
// driver-level vertex buffers from the attribute data (stride, count, offset) and clients are
// expected to avoid uploading data blobs that exceed this size. Since this information doesn't
// exist in the glTF we need to compute it manually. This is a bit of a cheat, cgltf_calc_size is
// private but its implementation file is available in this cpp file.
uint32_t computeBindingSize(const cgltf_accessor* accessor) {
cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type);
return uint32_t(accessor->stride * (accessor->count - 1) + element_size);
}

uint32_t computeBindingOffset(const cgltf_accessor* accessor) {
return uint32_t(accessor->offset + accessor->buffer_view->offset);
}

static const char* getNodeName(const cgltf_node* node, const char* defaultNodeName) {
if (node->name) return node->name;
if (node->mesh && node->mesh->name) return node->mesh->name;
Expand Down Expand Up @@ -617,15 +602,15 @@ void FAssetLoader::recurseEntities(const cgltf_node* node, SceneMask scenes, Ent

void FAssetLoader::createPrimitives(const cgltf_node* node, const char* name,
FFilamentAsset* fAsset) {
const cgltf_data* srcAsset = fAsset->mSourceAsset->hierarchy;
cgltf_data* gltf = fAsset->mSourceAsset->hierarchy;
poweifeng marked this conversation as resolved.
Show resolved Hide resolved
const cgltf_mesh* mesh = node->mesh;
assert_invariant(srcAsset != nullptr);
assert_invariant(gltf != nullptr);
assert_invariant(mesh != nullptr);

// If the mesh is already loaded, obtain the list of Filament VertexBuffer / IndexBuffer objects
// that were already generated (one for each primitive), otherwise allocate a new list of
// pointers for the primitives.
FixedCapacityVector<Primitive>& prims = fAsset->mMeshCache[mesh - srcAsset->meshes];
FixedCapacityVector<Primitive>& prims = fAsset->mMeshCache[mesh - gltf->meshes];
if (prims.empty()) {
prims.reserve(mesh->primitives_count);
prims.resize(mesh->primitives_count);
Expand Down Expand Up @@ -791,6 +776,7 @@ void FAssetLoader::createMaterialVariants(const cgltf_mesh* mesh, Entity entity,

bool FAssetLoader::createPrimitive(const cgltf_primitive& inPrim, const char* name,
Primitive* outPrim, FFilamentAsset* fAsset) {

Material* material = getMaterial(fAsset->mSourceAsset->hierarchy,
inPrim.material, &outPrim->uvmap, primitiveHasVertexColor(inPrim));
AttributeBitset requiredAttributes = material->getRequiredAttributes();
Expand Down Expand Up @@ -849,7 +835,7 @@ bool FAssetLoader::createPrimitive(const cgltf_primitive& inPrim, const char* na
bool hasUv0 = false, hasUv1 = false, hasVertexColor = false, hasNormals = false;
uint32_t vertexCount = 0;

const size_t firstSlot = fAsset->mBufferSlots.size();
const size_t firstSlot = slots->size();
int slot = 0;

for (cgltf_size aindex = 0; aindex < inPrim.attributes_count; aindex++) {
Expand Down Expand Up @@ -891,6 +877,7 @@ bool FAssetLoader::createPrimitive(const cgltf_primitive& inPrim, const char* na
utils::slog.e << "Too many joints in " << name << utils::io::endl;
continue;
}

if (atype == cgltf_attribute_type_texcoord) {
if (index >= UvMapSize) {
utils::slog.e << "Too many texture coordinate sets in " << name << utils::io::endl;
Expand Down Expand Up @@ -1065,8 +1052,8 @@ bool FAssetLoader::createPrimitive(const cgltf_primitive& inPrim, const char* na
fAsset->mPrimitives.push_back({&inPrim, vertices});
fAsset->mVertexBuffers.push_back(vertices);

for (size_t i = firstSlot; i < fAsset->mBufferSlots.size(); ++i) {
fAsset->mBufferSlots[i].vertexBuffer = vertices;
for (size_t i = firstSlot; i < slots->size(); ++i) {
(*slots)[i].vertexBuffer = vertices;
}

if (targetsCount > 0) {
Expand Down
1 change: 1 addition & 0 deletions libs/gltfio/src/FFilamentAsset.h
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@
#include "DependencyGraph.h"
#include "DracoCache.h"
#include "FFilamentInstance.h"
#include "Utility.h"

#include <tsl/htrie_map.h>

Expand Down
Loading
Loading