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matdbg crashes when editing featureLevel: 0 materials on a FEATURE_LEVEL_0 device #8261

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This is happening because matdbg doesn't understand the Essl1 chunk and we end-up replacing the wrong one, but there are probably other issues; it seems that it's also not selecting the right compilation options.

This can be reproduced with the helloTriangle sample in the emulator by using the config.forceGLES2Context option, or using a real ES2 device.

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androidIssue/feature request for Android onlybugSomething isn't workingmaterialsIssue/request for the material systemopenglIssue/request specific to OpenGLtoolsIssue/feature request related to tools

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