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Description
openedon Dec 4, 2020
I'm adding support for spot and point lights in my app and noticed that they didn't show up. To figure out if I'm doing something wrong in my implementation, I've created a scene in Blender which I've exported to (binary) GLTF. I've attached the test files. Next, I used the gltf_viewer
app and I'm not seeing the lights there either.
Screenshot from Blender:
Result in gltf_viewer
:
Started like ./gltf_viewer ./assets/models/spotlight-test-v1.glb
using a fresh build.
Output gltf_viewer
:
FEngine (64 bits) created at 0x7f805a70f010 (threading is enabled)
FEngine resolved backend: OpenGL
NVIDIA Corporation, GeForce RTX 2080 SUPER/PCIe/SSE2, 4.1.0 NVIDIA 455.45.01, 4.10 NVIDIA via Cg compiler
OS version: 0
Renderer: Commands High watermark 5 KiB (0%), 160 commands, 32 bytes/command
CircularBuffer: High watermark 54 KiB (1%)
System info:
$ uname -a
Linux arch2080 5.9.10-arch1-1 #1 SMP PREEMPT Sun, 22 Nov 2020 14:16:59 +0000 x86_64 GNU/Linux
$ nvidia-smi
Fri Dec 4 09:52:50 2020
+-----------------------------------------------------------------------------+
| NVIDIA-SMI 455.45.01 Driver Version: 455.45.01 CUDA Version: 11.1 |
|-------------------------------+----------------------+----------------------+
| GPU Name Persistence-M| Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|===============================+======================+======================|
| 0 GeForce RTX 208... Off | 00000000:01:00.0 On | N/A |
| 0% 41C P8 17W / 250W | 1881MiB / 7979MiB | 19% Default |
| | | N/A |
+-------------------------------+----------------------+----------------------+
+-----------------------------------------------------------------------------+
| Processes: |
| GPU GI CI PID Type Process name GPU Memory |
| ID ID Usage |
|=============================================================================|
update I get the same behavior on Windows 10, similar pc specs.
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