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vulkan: cache vertex buffer info (#7181)
To reduce CPU on draw(), we move the VertexBuffer related metadata out of draw into a cache. We store the cache info outside of the actual VulkanVertexBuffer class since VulkanVertexBuffer subclass HwVertexBuffer, which is a Handle meant to be minimal. This means that we need to cache on the heap, but it should be ok since the caching is only for scene set-up and not per-frame.
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