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Description
Hi all:
I am testing the streaming and find the buffering mechanism is interesting.
By default, the maxBufferUs & minBufferUs are 30 & 15 seconds respectively.
accordingly,
isBuffering = bufferTimeState == BELOW_LOW_WATERMARK || (bufferTimeState == BETWEEN_WATERMARKS && isBuffering && !targetBufferSizeReached);
Typically we will continue buffering until the amount of buffering data is over 30 seconds.
Then it stops buffering to wait until the amount of buffering data is less than 15 seconds and re-fetch again when.
I am wondering what is the purpose it is designed for?
I can not figure out a scenario when it has gains from this policy...
Is it make sense if we just simply do download once the buffering data is less than 30 seconds?
Instead of current policy which waits to the buffering data is less than 15 seconds
Does someone know the intention for it?
Thanks.