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contribution welcomeIt's a nice feature! But we do not have the time to do it ourselves. Contribution welcomed!It's a nice feature! But we do not have the time to do it ourselves. Contribution welcomed!
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I've looked over the code and the arxiv paper but I didn't see a mention of public states. What is the status on these? Are you planning to support them in the library? If yes, are you considering also introducing "shared" states between players? And how about the FOG formalism?
We are developing a game theoretic library at CTU as well. It seems like wasteful redundant effort to make two libraries, however for the algorithms we develop public trees / infoset trees are needed.
I'm very happy to open a discussion on this topic! :) It would save us tremendous engineering efforts if we do not have to duplicate code like this.
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contribution welcomeIt's a nice feature! But we do not have the time to do it ourselves. Contribution welcomed!It's a nice feature! But we do not have the time to do it ourselves. Contribution welcomed!