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@TomCaserta TomCaserta commented Jul 7, 2020

Just a few small changes to the README, I may have gone a little too far with some of the rewording in places where it wasn't entirely necessary but hopefully this improves the quality of the readme a little.

If you'd like me to separate the spelling changes from the rewording so you can accept it separately I can do that.

I'm up for writing some more documentation in the future once I've put in some more time with the project.

> It optionally supports mathematical extensions such as big integers (BigInt), big floating point numbers (BigFloat) and operator overloading.
It is also possible to replace the ECMAScript engine like V8 or SpiderMonkey but not in the near plan.
In the future it may also be possible to replace the ECMAScript engine with other engines such as V8 or SpiderMonkey.
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We can drop this before a better JS engine appeare.

@Geequlim Geequlim merged commit 557404b into godotjs:master Jul 10, 2020
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Thanks

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