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resinten
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Update to support changes in Godot 3.3. Mostly, this involves updating Thread (modernized to use start instead of create) and atomic_increment (now SafeNumeric<T>). Also removed c++11 flag from SCsub, as Godot now uses features from newer editions of C++ (std::shared_timed_mutex).

While in the code, I fixed a few typos that I found:
partern/parttern => pattern
applay => apply
DECLAR_ => DECLARE_
DECLEARATION => DECLARATION

@Geequlim
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Thanks!

@Geequlim Geequlim merged commit c56f793 into godotjs:master Apr 24, 2021
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2 participants