Skip to content

Debugger Issue #133

Open
Open
@vexCoder

Description

@vexCoder

Same issue with #104 but i can get behind that. however when i try to put breakpoints in a file that is not on the same level as the cwd path vscode is not able to trigger it. i have some workaround by creating esbuild plugin to ensure all build files are on the same level as cwd path while preserving imports.

here is my launch settings

{
  "version": "0.2.0",
  "configurations": [
    {
      "type": "godot-quickjs",
      "request": "launch",
      "name": "Launch Godot Game",
      "program": "W:/Apps/TSGodot/godot.344.exe",
      "sourceMaps": true,
      "cwd": "${workspaceRoot}/.game",
      "sourceRoot": "${workspaceRoot}/game",
      "sourceMapPathOverrides": {
        "res://": "${workspaceRoot}/game"
      }
    },
    {
      "type": "godot-quickjs",
      "request": "attach",
      "name": "Attach to Godot",
      "hostname": "localhost",
      "port": 5556
    }
  ]
}

Metadata

Metadata

Assignees

No one assigned

    Labels

    debuggerFeatures/issues for debugger with vscodeinvestigationNeeds some investigation

    Type

    No type

    Projects

    Status

    No status

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions