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Disable depth of field for better performance #87

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merged 1 commit into from
Oct 20, 2020

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Calinou
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@Calinou Calinou commented Oct 20, 2020

This should improve performance noticeably. While it's nice to have depth of field when aiming, the performance impact on most hardware is too high to be worth it.

This should improve performance noticeably.
While it's nice to have depth of field when aiming, the performance
impact on most hardware is too high to be worth it.
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@aaronfranke aaronfranke left a comment

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Nice, this seems to run over 20% faster on my system, and I never really cared much for the blurring anyway.

@aaronfranke aaronfranke merged commit 32cefad into godotengine:master Oct 20, 2020
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