Fix UID support in MultiplayerSpawner #99712
Merged
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Fixes #99706
The bug occurred because setting a path will use
_set()
on path index, instead of_set_spawnable_scenes()
. idk how I missed it previously.The main problem is that MultiplayerSpawner must operate on paths, but the editor wants it to store the paths as UID. I removed the uid field added in #99137. Now all paths are stored as paths internally, but saved as UID, with the conversion happening inside setters/getters. This might affect scene loading, but shouldn't impact performance of the spawner's operation.