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Fix incorrect Z direction for AABB's position #99352
Fix incorrect Z direction for AABB's position #99352
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LGTM, as far as I can tell the changes to fix the incorrect directions are correct (with my correction) and I think the word choice is good
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Please be mindful of the precise terminology. As of Godot 4.1 we have separate concepts of forward/back direction and front/rear sides (Vector3 MODEL_*
constants). We need to pick one of these wordings and use it consistently:
- Forward -Z and back +Z.
- Front +Z and rear -Z.
However, we should consider just mentioning directly that position is in the negative corner, -X -Y -Z, and end is in the positive corner, +X +Y +Z.
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Thanks! |
Fixes godotengine/godot-docs#9598
Comes from #87114 (oops)