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Fix obstacle avoidance and 3D editor ignoring transform #99176

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merged 1 commit into from
Nov 18, 2024

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tracefree
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@tracefree tracefree commented Nov 13, 2024

Follow up PR to #96730, #93059, and #99030

  • Update the new NavigationObstacle3D editor plugin debug visuals to respect the node transform
  • Fix oversight of my previous PRs where the obstacle's node transform is ignored when registering its vertices on the NavigationServer
  • Clean up, optimize, and comment code (done, but could probably be improved further)

@Chaosus Chaosus added this to the 4.x milestone Nov 13, 2024
@tracefree tracefree force-pushed the obstacle_transform branch 3 times, most recently from 0968dce to 0d938bd Compare November 15, 2024 11:59
@tracefree tracefree marked this pull request as ready for review November 15, 2024 12:09
@tracefree tracefree requested review from a team as code owners November 15, 2024 12:09
@tracefree tracefree force-pushed the obstacle_transform branch 3 times, most recently from 005a96c to 03797a4 Compare November 15, 2024 13:16
@Repiteo Repiteo merged commit 8d530bc into godotengine:master Nov 18, 2024
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Repiteo commented Nov 18, 2024

Thanks!

@tracefree tracefree deleted the obstacle_transform branch November 18, 2024 16:52
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5 participants