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WASAPI multi-channel microphone input #96947
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047501c
WASAPI multi-channel microphone input
SleeeepyZhou 880b066
Fix bugs
SleeeepyZhou b8c4040
Improve robustness
SleeeepyZhou ce41fc3
Fix bugs
SleeeepyZhou 0d2f1e8
Fix initialization
SleeeepyZhou 7d8b73c
Merge branch 'godotengine:master' into master
SleeeepyZhou d4ca15c
Merge branch 'godotengine:master' into master
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Can input have the odd number of channels at all (the assumption here seems to be L,R,Center channel config)?
Also, do this odd/even channel distribution to left/right always holds (is defined somewhere in the WASAPI documented, or based on specific mic sample)?
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I made the assumption that the microphone might have a potential configuration with odd channels (e.g., Left, Right, Center), although such configurations are uncommon (in some professional audio equipment). The goal was to ensure that the microphone is at least usable within Godot, regardless of the channel count. The WASAPI documentation itself doesn't explicitly specify how multi-channel microphones should be handled, so I aimed for a more general solution to accommodate various configurations.