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Fix typo in preprocessor symbol #93367

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merged 1 commit into from
Jun 20, 2024
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@Split82 Split82 commented Jun 19, 2024

There was a typo in preprocessor symbol.

@clayjohn clayjohn added this to the 4.3 milestone Jun 19, 2024
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Nice catch!

Note for other maintainers, this is needed to make the checks added in #90268 functional. The logic is only triggered when using multithreaded rendering which is still experimental and disabled by default. So this is a low risk change.

@akien-mga akien-mga merged commit 58d13b9 into godotengine:master Jun 20, 2024
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Thanks! And congrats for your first merged Godot contribution 🎉

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3 participants