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Remove unavailable property binding reset_on_save from Skeleton3D #90231

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Apr 5, 2024
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1 change: 0 additions & 1 deletion scene/3d/skeleton_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1055,7 +1055,6 @@ void Skeleton3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only");

ADD_GROUP("Modifier", "modifier_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "modifier_reset_on_save", PROPERTY_HINT_NONE, ""), "set_modifier_reset_on_save_enabled", "is_modifier_reset_on_save_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "modifier_callback_mode_process", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_modifier_callback_mode_process", "get_modifier_callback_mode_process");

ADD_SIGNAL(MethodInfo("pose_updated"));
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